Solarus quests
1.6
Quest maker's reference
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A hookshot map entity is used to implement the hero's hookshot state.
A hookshot entity is created when you call hero:start_hookshot().
It can immobilize or hurt enemies and transport the hero to distant places.
Note that there is no predefined hookshot equipment item. It is your responsability to make one if you want. If you decide to make one, you will typically call hero:start_hookshot() from the item:on_using() callback of your hookshot equipment item.
A hookshot is a particular map entity. Therefore, it inherits all methods from the type map entity.
See Methods of all entity types to know these methods.
None.
Events are callback methods automatically called by the engine if you define them.
A hookshot is a particular map entity. Therefore, it inherits all events from the type map entity.
See Events of all entity types to know these events.
None.