Solarus quests
1.6
Quest maker's reference
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A boomerang map entity is used to implement the hero's boomerang state.
A boomerang entity is created when you call hero:start_boomerang().
It can immobilize or hurt enemies and activate mechanisms.
Note that there is no predefined boomerang equipment item. It is your responsability to make one if you want. If you decide to make one, you will typically call hero:start_boomerang() from the item:on_using() callback of your boomerang equipment item.
A boomerang is a particular map entity. Therefore, it inherits all methods from the type map entity.
See Methods of all entity types to know these methods.
None.
Events are callback methods automatically called by the engine if you define them.
A boomerang is a particular map entity. Therefore, it inherits all events from the type map entity.
See Events of all entity types to know these events.
None.